Posterize time.
Give a layer a stepped, low-frame-rate look while the rest of the composition plays normally.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Use Tesseract. Design an eight-second side-by-side Tesseract motion comparison on Mirage Bone. Show the exact same coastal video twice at matching scale and source time. Label the left “Continuous motion” and the right “Four frames a second”. Use actual Posterize Time at four fps on only the right video, retaining a 24 fps composition. Let the source movement demonstrate the difference; no simulated holds, text animation or external retiming.
New to Tesseract? Find the setup for your local agent.
A few useful details.
Does the entire export change frame rate?
No. The treatment steps the selected layer’s time while the composition keeps its output frame rate. The effect’s rate is fixed, and it is not applied through an adjustment layer.
How do I try this with my agent?
Copy the prompt into your supported local agent with Tesseract installed. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract previews and renders locally on macOS, Windows, or Linux. The local engine is free; your agent’s subscription or usage costs are separate.
Try these next.
Your next video, made with your agent.
Install Tesseract in your local agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.