Gradient ramp.
Create a two-color linear or radial gradient and mix it with a layer.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
Use Tesseract. Design an eight-second Tesseract gradient-ramp study on Mirage Bone. Use a single large Sea disc on the right beside an Exposure title. Ease the Gradient Ramp blend into a radial Sky-to-Sea ramp, then slowly move the ramp origin so the colour field travels within the fixed disc. Preserve its alpha silhouette. Use the actual effect with editable endpoints, colours, shape and blend.
New to Tesseract? Find the setup for your local agent.
A few useful details.
How do I try this with my agent?
Copy the prompt into your supported local agent with Tesseract installed. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract previews and renders locally on macOS, Windows, or Linux. The local engine is free; your agent’s subscription or usage costs are separate.
Try these next.
Two-color tint
Map an image’s dark and light tones to two colors, then blend the treatment with the original.
RGB channel control
Keep or force selected red, green, and blue channels for a graphic color treatment.
Temperature and tint
Make footage warmer or cooler and balance green or magenta casts.
Your next video, made with your agent.
Install Tesseract in your local agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.