Apply one treatment across several layers.
Use an adjustment layer to change the look of the layers beneath it. Keep the treatment separate from the footage, text, and graphics so your agent can revise it in one place.
Try it in your agent.
Use this prompt as a starting point. Review the result, then ask for the details you want to change.
A prompt to start from
In Tesseract, keep these shapes on separate editable layers and add an adjustment layer above them. Use it to change the look of the whole scene, then animate the treatment in and out. Keep the source colors intact so we can switch the adjustment off or revise its effects later.
New to Tesseract? Find the setup for your local agent.
Keep control of the result.
- Effect stack
- Choose the effects and the order in which they run.
- Placement
- Position the adjustment above the layers it should affect.
- Timing
- Apply the treatment for a scene or a selected moment.
A few useful details.
Does this change the original layers?
The treatment is authored on its own layer. The original shapes, footage, and text remain available for separate edits.
Can I animate the treatment?
Yes. Animate supported effect properties and control when the adjustment layer is active.
How do I try this with my agent?
Copy the prompt into your supported local agent with Tesseract installed. Review the preview, then ask for the changes you want. The composition stays editable as you refine it.
Where does the video render?
Tesseract previews and renders locally on macOS, Windows, or Linux. The local engine is free; your agent’s subscription or usage costs are separate.
Try these next.
Your next video, made with your agent.
Install Tesseract in your local agent, bring a brief, and start creating.
Free on Mac, Windows, and Linux. Your agent’s costs are separate.
Read the prompt
Set up Tesseract by Mirage so you can create editable designs, edit videos, and make motion graphics in this agent’s environment. Read https://github.com/mirage-hq/Tesseract and check the requirements for this local or hosted environment. If it is supported, follow the official plugin or skills installation guide, use its required runtime version, verify the download checksum, and confirm a short preview renders correctly. Then ask what I want to make and which brand references or source assets I have. Keep the editable project and source assets with the finished render.